Can [insert pokemon here] beat USM w/o affliction? (water starter edition part 2)

 Rhyhorn:
starting moveset: Rock Blast, Chip Away -> Megahorn, Bulldoze, Guard Split -> Aqua Tail
Against UN you need a critical Thief-Z. OR a normal Megahorn-Z.
At Gladion3 need to evolve. The bat will hit you, then the next mon grsss-knots you otherwise.
Bird Room: Rock Blast
Ghost Room: Thief
Olivia: Bulldoze
Molayne: Bulldoze
Hau: I used Rock Polish (Raichu has to miss), then Bulldoze, and at Noivern (comes last) Rock Blast. Or you can just use Return after the speed-boost.

 Bruxish:
starting moveset: Water Gun -> Aqua Tail, Astonish -> Aerial Ace/Return, Confusion -> Psychic -> Psychic Fangs, Bite (-> Crunch)
Totem Ribombee is though.
Bird Room: Return
Ghost Room: Bite
Rock Room: Aqua Tail
Molayne: Aqua Tail (ether required)
Hau: Bite, Aerial Ace (I used Bite, the evee flinched), Aqua Tail, Psychic Fangs*4, Psychic Fangs

Graveler:
starting moveset: Charge -> Magnet Rise, Tackle -> Return, Rock Polish -> Fire Punch, Defense Curl -> Brick Break / Brutal Swing
My ability is Galvanize.
The Dragons' Den is problematic, either get Iron Defense, or stick to Brick Break and hope the Scizzor wikll come, not the Noivern.
UN: Stone Edge Z
Bird Room: Return
Ghost Room: Brutal Swing
Molayne: Magnet Rise -> Fire Punch
Olivia: Brick Break
Hau: I tried, but can get past this. You HAVE TO  start with Magnet Rise, then Raichu miss twice, then predict right when to Fire Punch to knock down the Leafeon, and don't miss to onehit the Crabominable in the crowd too - but I can't make to have enough damage/HP to knock down the Noivern. And I even tried to change the ability to get neutral Return. Just does not work.
Ah. Magnet Rise, Raichu miss twice, then Rock Tomb (you probably want to go for Rock Slide, but whatever, there is chance to miss, and ruin your attempt)

 Roggenrola:
starting moveset: Headbutt, Tackle -> Bulldoze, Sand Attack -> Rock Tomb, Harden -> Iron Defense
Dragon's Den: we need to evolve.
UN: Stone Edge Z
Hapu ALMOST impossible, but just barely not.
Bird Room: Rock Tomb
Ghost Room: Rock Slide
Rock Room: Bulldoze
Molyane: Double Team (3) -> Iron Defense (1) -> Bulldoze
Hau: Rock Slide

Rockruff:
starting moveset: Bite -> Crunch, Leer, Sand Attack -> Iron Head, Tackle -> Return, Rock Tomb
Lusamine was won against at 1 HP with Iron Head metronome. 1 flinch on Bewear, which only did 1 Drain Punch. Oh, wait, I forgot to hold metronome.
The Dragons' Den is problematic, but solveable if the game cooperates.
UN: Stone Edge Z
Hapu: need Crunch
Bird Room: Rock Slide
Ghost Room: Crunch
Olivia: Rock Slide, plus Iron Head for ensurance
Molayne: need to evolve. Now to which. We obviously only need THIS fight to happen.
The difference between the three forms are mostly negligeable. Levelup-learning is absolutely not relevant, and Beaches just offer Fire Punch for Midnight form. For stats Midnight form is significantly slower than the others, the rest of the stat-differences are marginal. So let's do Midnight form WITHOUT Fire Punch. Oh, yeah, abilities: most of them don't do anything, so duh!
The match is barely, but possible with 3 Double Team, then Crunch you way to victory.
Hau: Rock Slide

Rattata:
starting moveset: Tackle -> Iron Tail, Tail Whip -> Thief -> Crunch, Quick Attack -> Protect, Focus Energy 
Lusamine REQUIRES lvl 100, Iron Tail metronome
Dragons' Den: max return Z
UN: have to evolve
Ghost Room: Thief
Bird Room: Return
Olivia: Focus Energy + Crunch (for any reason I NEVER got crit on the Armaldo, that's why I had to upp the move)
Molayne: Focus Energy + Shadow Claw
Hau: Return

Absol:
starting moveset: Feint -> Rock Slide/X-Scizzor, Scratch -> Thief, Leer -> Aerial Ace, Quick Attack -> Return
 fairy-moves being strong agains Dark types, best learn Iron Tail at some point, mainly to deal with Ilima.
Bird Room: Rock Slide
Ghost Room: Thief
Olivia: Thief
Molayne: Shadow Claw
Hau: Return (because I was lazy to think. Incineroar survives by a sliver this way, so you NEED it not use its Z-move)

Greninja:
starting moveset: Feint Attack (Thief), Substitute, Bestow -> Rock Slide/Aerial Ace/Return, Water Shuriken
 Ghost Room: Feint Attack/Thief/Brutal Swing
Bird Room: Return
Olivia: Water Shuriken
Molayne: Water Shuriken (The AI seems to drop ThunderWave if your mon is weak to steel moves, but still puts up Reflect)
Hau: Return

Carvanha:
starting moveset: Bite, Leer -> Zen Headbutt, Rage -> Protect (needed against Guzma's Golisopod) -> Return, Focus Energy
UN: if you don't have the Speed-boosting nature, you1d have to evolve.
At Ilima use Return, and do NOT get a crit on the Mawile, else the Granbull will hit you instead, and that 1HKO you.
At Sophocles during The Gauntlet you need flinch on the Golem. Or MAYBE hold a berry, Focus Energy on the Togedemaru, crit-hit the Magnezone (normal hit without metronome won't 1HKO it, and if it hits you that's KO), then Protect the sturdy Golem's Z-move, to what your berry should activate, and then it gets into a healing-loop.
At Ilima you have to evolve. The Ribombee ALWAYS starts the war with BugBuzz, what is super-effectively hits you, and instantly KO you. You MIGHT be able to pass if you have a resistance-berry, but I'm not even trying that. I mean if we have this problem NOW, we'll definitely have it later too.
Ghost Room: Bite
Bird Room: Return
Olivia: Scald
Molayne: You must roll a fight where you knock down the Metagross without suffering damage. This can happen by a crit on it, or that it misses with Hammer Arm.
Hau: Return

Krokorok:
starting moveset: Bite, Leer -> Brick Break, Rage -> Protect (because Guzma) -> Return, Sand Attack -> Bulldoze
You probably want to pick up Steel Tail against Ilima, but I can skip that.
Totem Ribombee: Stone Edge Z
Ghost Room: Bite
Bird Room: Return
Olivia: Aqua Tail (just to be fancy)
Molayne: Bulldozer
Hau: Bulldoze, and finish it with Rock Slide.

Nosepass:
starting moveset: Tackle -> Round/Dazzling Gleam, Rock Throw -> Power Gem, Block -> Shock Wave -> Thunderbolt, Harden -> Earth Power
 UN: power Gem Z critical
At Hapu held item had to be a HP-restoring berry.
When entering The League, learn Magic Coat from the Beach.
Bird Room: Thunderbolt
Ghost Room: Power Gem, but Earth Power on the Palosand
Olivia: MaxPP Earth Power for enough PP, start with Power Gem. If the Probopass shows up while Sandstorm is up, cast Magic Coat, otherwise hit it with Earth Power, and keep using Earth Power.
Molayne: Magic Coat to prevent being paralyzed, then Earth Power (consume an ether to have enough PP).
Hau: Power Gem

Slowpoke:
this pokemon is .. Well, let's be honest, Slowking and Slowbro don't differ enough to warrant separate playthroughs. On the other hand, Slowpoke starts as a PHYSICAL attacker, while every evolution of it is special. But I expect to have to evolve. If it somehow reaches The LEague without evolving, I'll attempt a physical build from there, but otherwise not.
starting moveset: Curse, Tackle -> Round/Echoed Voice/Shadow Ball/Protect (Guzma)/Psychic (dragons' den)/Flamethrower, Growl -> Signal Beam, Water Gun -> Water Pulse -> Scald
UN: crit bug Z
Gladion: Flamethrower metronome works after you evolve, but it must be daytime, or you'll not have enough HP. Also, 2nd come the Zoroark, and 90% will attack with a Z-move, and it is faster than you, so cast Protect.
Bird Room: Ice Beam
Ghost Room: Shadow Ball
Olivia: Skald
Molayne: Flamethrower
Hau: I'm sorry. It is too slow, and too voulnarable. It failed.

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