Can [insert pokemon here] beat USM w/o affliction? (water starter edition part 5)

Larvitar:
starting moveset: Bite -> Crunch, Leer -> Brick Break, Sandstorm -> Rock Slide / Return, Screech -> Bulldoze -> Earthquake
Dragons' Den: Earthquake 
Olivia: Brick Break
Ghost Room:  Return
Molayne: knock off Klefki with Brick Break, then Earthquake
Hau: as Leafeon itself can onshot us, time to evolve. Then you can just Return.
 
Sandygast:
starting moveset: Harden -> Round, Absorb -> Giga Drain / Energy Ball, Astonish -> Psychic, Sand Attack -> Shadow Ball
Glacion 3: if you don't have it, go and get the quick-claw, because the Zoroak can easily finish you. Or you might try to hope G3 will go for the 1% to change in the Zoroark, and you off it right there. I've not tried Rock Polish though.
Ghost Room: Shadow Ball. The biggest threat here is the confuse-state from the Froslass.
Bird Room: Giga Drain works, but you have to add eg. Psyhic to use when you run out of PP of it, or Max PP on it. Or try Energy Ball? The type-immunities and potential damage is what you have to overcome.
Olivia: Shadow Ball or Energy Ball works equally.
Molayne: Shadow Ball (had 6 HP left!). Of course you could just use Earth Power...
Hau:  Shadow Ball, Shadow Ball, Shadow Ball (you eat a HP-berry), Earth Power, Shadow Ball, Earth Power
 
Natu:
starting moveset: Leer -> Roost, Peck -> Psychic / Dazzling Gleam, Night Shade -> Shadow Ball, Teleport -> Round
UN: crit while holding focus sash works
Bird Room: Dazzling Gleam 
Ghost Room: Shadow Ball
Molayne: Shadow Ball, although it requires Klefki not doing damage to you, so you survive the Magnezone, and THEN Molayne either had to waste a turn pumping your metronome by at least an extra turn using Full Restore, OR try Roost for healing.
Olivia: Psychic
Hau: Shadow Ball, Dazzling Gleam until you reach the Noivern, then start healing with Roost as close to the maximum as possible, then return to Dazzling Gleam. And done.
 
Staryu:
starting moveset: Harden -> Signal Beam, Tackle -> Round, Water Gun -> Water Pulse -> Scald, Rapid Spin 
Dragons' Den: Psychic  
Totem Ribombee: Flash Cannon (because I can)
Glaceon 3: Dazzling Gleam (again, because i can)
Bird Room: Scald
Ghost Room: Scald
Olivia: Scald
Molayne: Scald (but you must not be paralyzed, else the Dugtrio will finish you either because you lost HP from the Magnezone, or because you switches type and became extra voulnerable to earthquake. Magic Coat is an option though.
Hau: Dazzling Gleam

Trubbish:
starting moveset: Poison Gas -> Seed Bomb, Pound -> Facade -> Return, Recycle -> Gunk Shot, Toxic Spikes -> Thief 
UN: 95th try finaly got a crit with Gunk Shot, and that took it down. Just in case I also had Protect, but would eed 3 activation in a row when UN is poisoned by a normal shot to take it down, and that didn't happen. The chances are low, but not impossible after all.
Bird Room: Return
Ghost Room: Thief
Olivia: Seed Bomb (ThunderWave must miss)
Molayne:  ok, with this moveset it very obviously don't even worth trying without evolving. And on top of that 6 times Double Team, and even than you barely can crush through with Thief. I was even considering the inclusion of Amnesia.
Hau: Return
 
Amaura:
starting moveset: Growl -> Echoed Voice, Powder Snow -> Frost Breath / Ice Beam, Thunder Wave -> Water Pulse, Rock Throw -> Charge Beam -> Thunderbolt
UN: focus sash is needed
Flash Cannon is a TM convenient to pick up against Ilima.
Sophocles: you need that Choice Spec
Bird Room: Echoed Voice
Ghost Room: Ice Beam
Olivia: Double Team*4, Water Pulse
Molayne: Double Team*6, Water Pulse
Hau: Echoed Voice (I had 7 HP left. You can get more if the Raichu is missing with the Focus Blast)
 
Corsola:
starting moveset: Harden -> Psychic, Tackle -> Round -> Shadow Ball, Bubble -> Water Pulse -> Scald, Recover 
 Bird Room: Scald
Ghost Room: Shadow Ball
Olivia: Scald
Molayne: Magic Coat is optional, but avoiding getting paralyzed is not. Don't even dream about using Recover here. Oh, yeah, use Earth Power.
Hau: Earth Power to get rid the Raichu and Incineroar, Psychic to get the rest, and Recover after Incineroar (or where you feel it would be convenient)
 
Luvdisc:
starting moveset: Charm -> Draiing Kiss (you need this against Totem Kommo-O), Tackle -> Round, Water Gun -> Water Pulse -> Scald, Agility 
UN: Blizzard
Bird Room: Scald (Agility can help)
Ghost Room: Scald
Olivia: Scald
Molayne: Rain Dance -> Scald
Hau: Draining Kiss. It needs to put Raichu in turn#2 to healing-range though.
 
Anorith:
starting moveset: Harden -> Aerial Ace, Scratch -> Return, Mud Sport, Water Gun -> X-Scizzor
UN: need Focus Sash
Rock Slide and Brick Break are TMs might worth picking up. And for Sophocles preserwing MudSport might have value.
Bird Room: Return
Ghost Room: X-Scizzor (not ideal, but it worked)
Olivia: Brick Break
Molayne: evolve, Brick Break, AND you need to not get paralyzed
Hau: Return
 
Dewpider:
starting movement: Bubble -> Scald, Water Sport -> Round -> Facade -> Return, Infestation -> Leech Life, Spider Web -> Mirror Coat
Gladion 3: you are too slow and squishy for him -> evolve!
Bird Room: Return
Ghost Room: Leech Life, plus something
Olivia: Scald
Molayne: Liquidation
Hau: Return on metronome CAN turn out. I had 26 HP left when I did not get paralyzed, nothing landed a critical, AND the Noivern did not linch me, so I was wondering why the Leafeon did not just Quick Attack execute me. Might worth trying a Hp-berry in place of metronome. Maybe.
 
Mantyke:
starting moveset: Bubble, Tackle -> Round, Supersonic -> Signal Beam, Bubble Beam -> Scald
UN: Blizzard
At Gauntlet Sophocles Protect is advisable against the Golem's Z-move, but it only happens randomly, and Scald can also burn it, so it's just safety.
Bird Room: Ice Beam
Ghost Room: Scald
Olivia: Scald
Molayne: Scald, Scald, Scald, Ice Beam, Ice Beam, Scald 
 
Omanyte:
starting moveset: Constrict -> Round, Withdraw -> Blizzard, Bite, Water Gun -> Water Pulse -> Scald
Bird room: Scald
Ghost Room: Ice Beam
Olivia: Scald
Molayne: if the Klefki hits you twice with Flash Cannon, you'll be toast, so reload (I used 2 rock Polish there after got paralyzed to compenzate). In the successful run I did not get paralyzed, used Scald, Magneton went for Screech and was burned, and Dugtrio was faster than me.
Hau: Too slow, too squishy -> evolve. Ice Beam, Ice Beam, Ice Beam, Scald, Scald, Scald
 
Kabuto:
starting moveset: Harden, Scratch -> Facade -> Return, Absorb, Leer -> Thief
UN: crit Thief Z would work, but how about making our life easier adding Aqua Jet for extra damage, eh?
Aerial Ace will be good against plant-lady during The Gauntlet.
Sophocles is a puzzle. Start with Thief, then Thief Z the Magnezone, then thief*2 the Golem.
Bird Room: Return
Ghost Room: Thief
Olivia: I could roll for a crit on Cradily, but instead I just evolve. Aqua Jet.
Molayne: Aqua Jet (was not paralyzed)
Hau: Return
 
Magikarp:
starting moveset: Splash, Tackle, Flail
When you get to the beaches, on Island 2 you can get Bounce. But the game's mechanic is weird with a not-full moveset, so make sure the move on the top is Splash, so THAT will be overwritten, not something useful. Now we have a move that can deal with ghosts. Funny thing though, I accidentaly ran into the kid-with-the-ghost on the 1st island, and struggled him in the end, only having 2 HP left on me when leaving the battle!
Sophocles is too much for poor Magikarp though, so finaly we evolve. With that comes Bite as 4th move.
I also noticed this time I've set this thing to special-build, changed it to physical, but later noticed I've forgotten to max the friendship. 
Tackle -> Facade -> Return
TMs to pick up: Bulldoze, Stone Edge
Bird Room: Return
Ghost Room: Bite
Olicia: Bulldoze
Molayne: Bulldoze
Hau: Return
 
Tentacool:
starting moveset: Poison Sting -> Water Pulse -> Scald, Supersonic, Constrict -> Round, Acid -> Sludge Wave
Dragons' Den: Dazzling Gleam 
UN: Blizzard crit
Bird Room: Ice Beam
Ghost Room: Ice Beam
Olivia: Scald
Molayne: Klefki missed, I put up 2 Double Team, Magneton paralyzed me anyway, landed on 8 HP, and still won with Scald.
Hau: Sludge Wave
 
Tyrunt:
starting moveset: Tackle -> Brick Break ->  Aerial Ace, Tail Whip -> Rock Slide, Roar -> Rock Tomb -> Bulldoze, Stomp -> Return
And definitely pick up Dragon Claw too.
Bird Room: Dragon Claw
Ghost Room: Dragon Claw
Olivia: Rock Slide
Molayne: Double Team*4, Rock Polish, Earthquake
Hau: Rock Polish, Dragon Claw
 
Trapinch:
starting moveset: Mud-Slap -> Bulldoze, Sand Attack -> Round -> Rock Slide, Feint Attack, Bide -> Fissure (It'll be uber-effective given all my mons are lvl 100)
Green Lady during the Gauntlet: Fissure, Fissure, Protect, Fissure
Gladion 3: too slow, to soft -> evolve. Then Return does the job.
Bird Room: Return
Ghost Room: Feint Attack 
Olivia: Bulldoze
Molayne: Bulldoze
Hau: Return
 
Makuhita:
starting moveset: Focus Energy, Tackle -> Bulldoze, Sand Attack -> Smack Down -> Rock Slide, Arm Thrust
At Totem Mimikyu it needs to miss with a Play Rough, or you need that precious Knock Off through leveling-up. 
If we are honest, you should evolve in the dragons' Den, but somehow I had a successful run with Bulldoze starting, Noivern got summoned, Ice Punch then on the bat, then on the kommo-o. I literaly had 1 HP left.
Not that it mattered much, at UN just not doing enough damage, and need to hold Focus Sash. Now beating the thing IS possible, but you have to roll for 2 options: you might roll focus sash + Ice Punch crit, which takes a while because of all the animations from the Sash, and crits are not that frequent. The other way to do this is to have Knock Off, use it with the Z-crystal, and HOPE that UN rolls low enough for you to survive, and YOU roll high enough to shoot it down (or get a crit).
Bird Room: Return
Ghost Room: Knock Off
Olivia: Brick Break
Molayne: You are not allowed to take 2 hits from the Metagross which comes 2nd, and then can't miss any turn to paralyzation, AND nothing may land a crit. Or just roll one where you are not paralyzed.
Hau: Hm. I was missing 7 levels from 100, standing on 93 until now (I levelled up once, so started at 92). Ok, that is now corrected. After that Return on metronome works, but Incineroar is a rangem, and Noivern can use Hyperfang instead of Aerial Ace which can ruin your run eventualy. But ok, Hariyama passes for now.
 
Wingull:
starting moveset: Growl -> Echoed Voice, Water Gun -> Water Pulse -> Scald, Supersonic -> Shock Wave, Wing Attack 
Totem Kommo-o: Blizzard
Sophocles during The Gauntlet just doesn't work without evolving.
Bird Room: Ice Beam
Ghost room: Ice Beam
Olivia: Scald
Hau: Scald
 
Remoraid:
starting moveset: Water Gun -> Water Pulse -> Scald, Lock-on -> Round, Psybeam -> Psychic, Aurora Beam -> Ice Beam
UN: Signal Beam Z 
Bird Room: Ice Beam (against the Oricoria optionaly Scald)
Ghost Room: Ice Beam
Olivia: Scald
Molayne: Flamethrower
Hau: Signal Beam
 
Mudbray:
starting moveset: Mud-Slap, Mud Sport, Rototiller, Bulldoze, Double Kick
Have to start with a non-Ground-type move, there are way too many flying-type enemies around, even for a lvl 100 pokemon. The point where you'll inevitably get stuck is Hau when you come out of the cave with Albino Girl's poemon. At least statisticaly.
Mud Sport -> Facade/Return/Payback, Rototiller -> Rock Tomb -> Rock Slide, Bulldoze (available as TM), Double Kick
 Bird Room: Return
Ghost Room: Payback
Olivia: Bulldoze
Molayne: Bulldoze
Hau: Earthquake, and at Noivern Rock Slide
 
Psyduck:
starting moveset: Scratch -> Signal Beam, Water Sport -> Blizzard -> Ice Beam, Tail Whip -> Psychic, Water Gun -> Water Pulse -> Scald
Bird Room: Ice Beam
Ghost Room: Shadow Claw (I was experimenting, ok?)
Olivia: Scald (Cloud Nine seemingly does nothing, so pick something else)
Molayne: Scald. And you either must not get paralyzed, OR (this is a mabye) get Screeched by Magnezone, not suffer any critical from anything, so you survive the Earthquake from the Dugtrio.
Hau: Signal Beam. (I might have been very lucky with crits, and Crabominable missing with Stone Edge, but I take it.)
 
Barboach:
starting moveset: Mud-Slap, Mud Sport -> Rock Tomb, Water Sport -> Round, Water Gun -> Water Pulse -> Muddy Water (of course later pick up Scald too)
Totem Kommo-o: Blizzard (you might also try Future Sight Z - I'm also running a physical build using special moves still)
UN froze first turn, and remained that a million rounds (3 round is needed)
 At the gate of The League it's time to figure out what build I want, and Return + Bulldize (Earthquake) sounds easier.
Bird Room: Rock Tomb
Ghost Room: Earthquake works on most things, but you need Fissure to oneshot the Dhelmise, which if you don't, Frosslass will off you with a priority-move. Then I switched to Aqua Tail, but somehow I rolled a speed-defficient Frosslass, so I could even do whatever.
Olivia: You should spend 2 PP of Earthquake to be able to oneshot the Cradily, then you can switch to Bulldoze to spare PP.
Molayne: I just spammed Earthquake, except on the Probopass which is sturdy, so Fissure would not work on it. Bulldoze seemed more convenient, and I only had 2 Earthquake PP left.
Hau: Return, Fissure (Leafeon), Return*4
 
Frillish:
starting moveset: Bubble -> Blizzard/Dazzling Gleam, Water Sport -> Water Pulse > Scald, Absorb -> Psychic, Night Shade -> Shadow Ball
Bird Room: Ice Beam
Ghost Room: Shadow Ball
Olivia: Scald
Molayne: Scald. You can not afford to be paralyzed though.
Hau: Shadow Ball, Sludge Wave, Scald, Dazzling Gleam*3 (you have to not get critted, paralyzed, flinched)

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