Can [insert pokemon here] beat USM w/o affliction? (grass starter edition part 1)

 Phantump:
starting moveset: Confuse Ray, Tackle -> Facade -> Return, Astonish -> Shadow Claw, Growth
Against Gauntlet Fire Dude held item must be a HP-berry.
Ghost Room: Shadow Claw
Bird Room: Return
Olivia: Seed Bomb
Molayne: Shadow Claw, and the held item must be a HP-berry
Hau: Return, hold HP-berry, Crabominable miss, Harvest must kick in at Noivern (however many time it needs, if the range allows the bat to not get into a healing-loop), and if ALL THAT happens, you will win.
 
Whimpod:
starting moveset: Struggle Bug, Sand Attack
With just 2 levelup-moves let's pick up Confide from the Cemetary to have 3 moves. Although we might decide to not apply it in case we want to rely on Struggle. I mean the Move Deleter is right on this first island if my memory stirrs. On the other hand picking up and learning Round might be beneficial, move-effectiveness and all that.
The only move-tutor move we can have is Snore, I'd still pick it up instead of eg. Confide, but it's Island 1, and I'm not surfing just for that.
Now Leech Life is definitely going in the place of Confind.
Round -> Facade -> Return
Pick up Scald. I mean not that we have much alternative. 
For the Dragon's Den reaching the Totem is not that hard, but figuring out the big guy was a hassle. Finaly it seems there is a range to first do a Return Z, then a maxed out firendship Return to get rid of the Totem, then you'll have enough HP left to beat the Scizor.
UN: Wimpod outsped, and 1HKO the thing. Astonishing.
Gauntlet Sophocles is too much, time to evolve. This is way beyond my expectation anyway. 
Scald -> Liquidation (or Razor Shell)
Also go an pick up the TMs Brick Break and Rock Slide.
Bird Room: Return
Ghost Room: Payback
Olivia: Brick Break
Molayne: Brick Break
Hau: First Impression (it gains you one more chance against the Noivern in case of it flinches you) -> Return
 
Crabrawler:
starting moveset: Bubble -> Scald, Rock Smash -> Brick Break / Return, Leer -> Bulldoze / Rock Slide, Pursuit -> Thief
UN: evolve, then Ice Punch. There is actualy a chance to survive a ht on range, but just use a Focus Sash.
Bird Room: Ice Punch
Ghost Room: Thief
Olivia: Brick Break
Molayne: Brick Break
Hau: Return
 
Delibird
starting moveset: Present -> Return, Drill Peck -> Aerial Ace
add: Brick Break 
Ultra Necrozma: if UN gets a speed-hindering nature, AND you get a crit with Thief Z, MAYBE. But that's like a 0.5% chance, and after trying for more than 2 hours and nothing, I'm moving on.
 
Grubbin:
starting moveset: vice grip (vise grip?) -> Facade -> Return, Mud-Slap -> Acrobatics, String Shot -> X-Scizzor, Bite
UN: time to evolve. Then X-Scizzor it.
Against Ilima I found it beneficial to pick up Thunderbolt.
Olivia: X-Scizzor
Molayne: Charge, Spark, Crunch
Hau: Return
NOTE: this pokemon is weird, as the final evolution switches to special build. Fortunately we did not get there this time.
 
Grovyle:
starting moveset: Mega Drain, Quick Attack, Absorb, Pound
Picked up Round 
 UN: a special-build Grovyle still can beat it with X-Scizzor Z + X-Scizzor.
Bird Room: Rock Slide
Ghost Room: Energy Ball
Olivia: Energy Ballű
Molayne: Double Team*4, Brick Break
Hau: Double Team*4, Mega Drain + Return
NOTE: this pokemon struggles with the same problem as Vikavolt: the first 2 evolutions are physical, the final is special. Poassibly worse, given the special movepool for the mon.
 
Grotle:
starting moveset: Heavy Slam, Mega Drain -> Seed Bomb, Leech Seed -> Return, Bite 
UN: Mega/Giga Drain -> Thief Z
Bird Room: Return
Ghost Room: Bite
Olivia: Seed Bomb
Molayne: ok, I tried beyond realistic, so evolve. Then cast Earthquake.
 
Chesnaught:
starting moveset: Mud Shot -> Bulldoze, Seed Bomb, Take Down -> Return, Spikes -> Brick Break
 Dragon's den: Dragon Claw
UN: Focus Sash is adviseable, but not absolutely mandatory. Rock Tomb to slow it down and cause some damage. Then Dragon Claw.
Bird Room: Return
Ghost Room: Dragon Claw
Olivia: Seed Bomb
Molayne: Brick Break
Hau: Return
 
Spinda:
starting moveset: Tackle -> Return, Copycat -> Brick Break, Feint Attack, Psybeam 
Dragons' Den: Zen Headbutt Z
UN: Rock Tomb -> Feint Attack Z 
Bird Room: Return
Ghost Room: Feint Attack
Olivia: Brick Break
Molayne: Brick Break
Hau: Return
 
Beedrill:
starting moveset: Rage -> Return, Fury Attack -> Brick Break,, Twineedle -> X-Scizzor, Pursuit -> Thief
Dragns' Den: Acrobatics
Bird Room: Return
Ghost Room: Thief
Olivia: Brick Break
Molayne: Brick Break (somehow you must not be paralyzed. This CAN happen. OR, maybe, and this is a maybe, try a HP-berry)
Hau: Return 
 
Komala:
starting moveset: Defense Curl, Rollout, Stockpile, Swallow 
Dragons' Den: Zen Headbutt Z
UN: Shadow Claw Z
Totem Ribombee: Rock Slide Z 
Bird Room: Return
Ghost Room: Shadow Claw
Olivia: Bulldoze
Molayne: Bulldoze
Hau: Return
 
Elekid:
starting moveset: Leer -> Thief, Quick Attack -> Return, Thunder Shock, Low Kick -> Brick Break
Applying Psychic has strong advantages (avoiding contact-moves, contact-damage, oneshots Totem Kommo-o).
Hapu: Magnet Rise is a must, I also picked up IcePunch for this.
Bird Room: Return
Ghost Room: Thief
Olivia: Brick Break
Molayne: Brick Break (Magnet Rise might be adviseable too)
Hau: Return 
 
Pinsir:
starting moveset: Focus Energy, Vice Grip -> Thief, Bind -> Smack Down, Seismic Toss -> Brick Break
TMs to pick up: all the rock-move upgrades, X-Scizzor, Bulldoze, Return 
Bird Room: Return
Ghost Room: Thief
Olivia: Brick Break
Molayne: Brick Break
Hau: Return 
 
Steenee:
starting moveset: Double Slap, Play Nice -> Facade -> Return, Rapid Spin -> Payback, Razor Leaf 
Against Guzma in Po Town I started with Payback, and it landed a crit on Golisopod, what was probably necessary. And you definitely have to evolve at Guzma3 anyway.
Razor Leaf -> Trop Kick
Dragons' Den: Dazzling Gleam
Picking up Acrobatics proves also very useful
Bird Room: Return
Ghost Room: Payback
Olivia: Trop Kick
Molayne: Low Sweep, Aromatherapy
Hau: Return 
 
Ralts (male):
starting moveset: Magical Leaf, Lucky Chant, Disarming Voice -> Facade, Misty Terrain -> Thief
Totem Mimikyu: Shadow Ball
Guzma2 went down thanks to me accidentaly starting with Razor Leaf, which twoshot the Golisopod, then switched to Facade.
Facade -> Return
Guzma 3 is pretty much the end of the rope. Can pass with no crit landing on you, and some ranges, start with Facade then metronome Return (Golisopod does only 1 First Impression, Vikavolt is the only other mon that will hit you), but it's obvious Ralts as it is will have to evolve soon.
Can pass Lusamine if I get the range/roll that Clefable does not start with Charm, so I can oneshot the Lilligant, thus don't get Paralyzed.
Dragons' Den: Psychic Z.
UN: there is no chance without evolving. And evolve again straight to Gallade! Ice Punch and Brick Break sounds attractive now.
Bird Room: Ice Punch
Ghost Room: Thief
Olivia: Leaf Blade
Molayne: Brick Break, but you must not be paralyzed
Hau: Return 
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